Hey guys.
Just updating my news page so it doesn't look like I'm never here.
I've been busy between school and work, but concerning musical things, I've been leaving my next rock song (which is supposed to kick off a new album) half-done because I came down with a nasty cold over last weekend, and while it's going away, my voice still hits a limit that will sound really bad if I tried to sing with it. One of these days, though, I'll get it finished and posted.
Still no update on how the Legend of Zelda film is coming along, but I've e-mailed the producer asking him how things're going.
OH! Almost forgot to include that I have acquired Anime Studio!! ...and before you ask, YES I bought it; I did not pirate it (I guess the word "acquire" was a more suspicious term). After watching some tutorials on it and playing with it to see how it works, I have found that much of it works the exact same way as flash, but has a different method of animating 2-D characters without having to do everything manually (like you have to in Flash). So, given that I want to eventually start producing my own animated films and miniseries (although I don't figure I'll get to ALL of my story ideas given the fact that I'm a fulltime college student who works), I've set up a new name. I was originally going to go with Blue Feather Entertainment, but I found out there is already a commercial company called "Blue Feather Productions" and in the event I want my work to go commercial, I don't want that conflict. So my production name (although I'm still keeping my custom-made blue feather icon) will be Skylord Entertainment.
Just in case you wanted to know. =p
IntelligentWraith
Woo! Nice job buying that Anime Studio!
Setu-Firestorm
Yeah, I've played around with it and found out that it simplifies much of the worries of animating in any other software. You're creating and animating 2-D drawings in what is actually a 3D space (although you don't have to concern yourself with the whole 3-axes thing) and panning a camera around your cartoon set with everything in place, and it already calculates perspectives and how perspectives change with the camera motion.
Additionally, it runs off the same tween-motion animation method that Flash offers, but will automatically smooth out the animations from one keyframe to the next (and has several different ways of smoothing it out that you can choose from) along with built-in particle engines for special effects, easier-to-manipulate vector-based graphics, and the project sizes are relatively small even for a large-scale project.
So anyway, now that I'm done sounding like a commercial, I'm really happy with it and need to get off my lazy ass and start making something with it just to get my feet wet while I plan a full-length production.